![]() ![]() This deception, called the Masquerade, is at the core of the Camarilla’s existence the struggle to universally uphold the Masquerade is what drives much of the sect’s policy and direction. Bound by a number of Traditions detailing the creation, behavior and destruction of Kindred, the sect also strives to hide to existence of all vampire activity from mortal eyes. However, in the late game your deck will be larger, and drawing multiple knives will be tougher, making these a prime target for sacrifice.The Camarilla is an exclusive organization of vampires that speaks for and legislates its members all over the world (at least, in theory). Three of them can take out the biggest Champion in the game (so far) by generating an incredible 9 damage. Throwing Knives are a staple for the Thieves’ early game. If you find yourself reluctant to part with a Ruby, consider using it to buy a Fire Gem since they are far easier to sacrifice. In the later game, they can be easily sacrificed, but are still the best card in your starting deck. Rubies make the Thief starter explosively good at early game gold production. Sometimes what you need is exactly 3 gold 2 ruby. That being said, take note of the board and your opponent’s deck as always when choosing what to sacrifice. Let’s take a look at the cards in the starting deck:Īs usual, these will often be sacrificed first, especially as the Thief starter is so gold-heavy. Consider it a donation to the city, and a costly lesson for you.” – The Emperor’s Guide to Thandar. ![]() Many a traveler has perished by chasing their money down a dark alley. “ If you do find your coin purse missing, it’s best to just let it go. Unless of course your opponent is also a Thief, in which case they’ll probably steal it back. Also, even if your opponent has nothing in their discard pile, you can stun a champion they control, then buy it from their discard pile. That being said, there’s nothing wrong with taking something vital to both of your decks, for example the only sacrifice card in your opponent’s deck when both players are playing decks with little offense in them. If you can take an opponent’s Arkus, Domination, or Fire Bomb, you’ll remove a massive threat to you, and generate one for your opponent. This is VERY useful in a multiplayer situation (where the opportunities are plenty), but can often swing a close two-player match. Who doesn’t love a good heist? One of the strongest ability cards in the game, the Heist allows the Thief to steal a card from the opponent’s discard pile. For example, play a Spark first, then if your opponent discards something important, make them discard another card instead of buying something from the trade row! In the later game, the Pickpocket ability becomes a lot more powerful, especially if your opponent has a hand with no garbage cards. However, being forced to discard 2 or 3 cards can often cripple an opponent’s next turn.īecause of this, other discard effects go along great with Pickpocket. ![]() Since your opponent gets to choose the card they discard, they will always discard the weakest card in their hand. This will allow the best use of your Abilities.Ī simple and excellent use for leftover gold, the Pick Pocket ability is best used in conjunction with other discard effects. The wily Thief should, if possible, try to acquire Gold-producing cards, and cards that force a discard. Having to pull a dagger from your shoulder makes an excellent distraction.” – The Emperor’s Guide to Thandar. “ Thieves will often use knives as a distraction. ![]()
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